quinta-feira, 26 de janeiro de 2017

Batman: Arkham Origins Detonado / Walkthrough (100%)




Vamos aqui abordar um guia para conquistar 100% desse espetacular jogo, abordando historia principal, desafios, upgrades e missões secundárias:

Inicie o jogo normalmente, prossiga até ter controle do Batman em Gotham city durante sua visita na primeira torre do enigma, você terá a chance de concluir Casefile Report 1224-1 e Worst Nightmare #1, após voltar para fora, vá para o predio da GCPD e encontre 4 inimigos armados, derrube pelo menos 3 silenciosamente (Silent Takedown), para conseguir Worst Nightmare #2, após isso procure por encontros com inimigos e realize Shadow Vigilante #1 ao #11, pois para prosseguir, você precisara concluir a missão Most Wanted: Shiva para adquirir Silent Strike para realizar Shadow Vigilante #12. Após isso conclua até Gotham protector #15. Ao entrar no Final Offer, não finalize a area até realizar Worst Nightmare #3 (restart até conseguir). Saindo do navio conclua Worst Nightmare #4 e Worst Nightmare #5. Aqui vai um truque de mestre, quando tiver por baixo da Pioneers Bridge, você conseguira atrair Crime in Progress em Sheldon Park, atraia eles pro canto em baixo da ponte e derrote o ultimo inimigo bem na ponta para contar como CIP Pioneers Bridge, salve o jogo, e tente novamente atrair a chamada para concluir CIP Sheldon Park. Após muita tentativa, conclui Gotham Protector.

Após a cena de investigação em Lacey Towers você deve estar assim:
Shadow Vigilante: 11/15
Gotham Protector: 15/15
Worst Nightmare: 5/15
Casefile Report 1224-1
Casefile Report 1224-2
Casefile Report 1224-3
GOTHAM INTEL 32/32: Cyrus Pinkney's Plaques 8/8 - Anarky Tags 24/24
MOST WANTED: ANARKY 100% 
Training Challenges Medals 12/36
Remote Claw (Final Offer - Deathstroke)
Concussion Detonator (Bat Cave - Before GCPD 1st Visit)
Disruptor (GCPD 1st Visit)
MOST WANTED: THE PENGUIM 100%
MOST WANTED: THE MAD HATTER 100%

Bom, aqui vai uma parte critica para os aventureiros da tabula dos desafiantes, após conhecer THE JOKER pela primeira vez, você será "expulso" da sala por uma bomba junto da funcionaria do banco que morreu com o "Gas do riso", então na grande sala, você será obrigado a fazer a:
Worst Nightmare #6 Corner Takedown com o inimigo com a mochila, no inicio da sala tem uma grade no chão e uma grade na parede a direita da sala, faça com que um guarda vá ate la, seja usando ou não seu Sonic Batarang, para fazer o Vent Takedown, use Explosive Gel na parede no inicio da sala para concluir Explosive Gel Takedown, e por fim faça um inimigo andar embaixo de uma grade e conclua com o Hanging Edge Takedown.

MOST WANTED: SHIVA 100%
Critical Strikes (Shiva Reward)
Worst Nightmare 6/15
Casefile Report 1224-6

Shadow Vigilante 15/15
***Slide - Ground Takedown - Strike - Evade - Cape Stun
Special Combo Takedown - Counter - Beat down - Batcraw Slam - Quickfire Batarang
Aerial Attack - Ultra Stun - Quickfire Explosive Gel - Quickfire Concussion Detonator - Smoke Pellet***

Casefile Report 1224-7
Worst Nightmare 7/15
Casefile Report 1224-4
MOST WANTED: DEADSHOT 100%
Worst Nightmare 8/15
Shock Gloves (The Electrocutioner)
 Worst Nightmare 10/15
Glue Granade (Batcave)
 Worst Nightmare 11/15
Worst Nightmare 12/15
MOST WANTED: BLACK MASK 100%
 Worst Nightmare 13/15
Casefile Report 1224-5
MOST WANTED: BIRD

*End of the game*
...for now... 

Casefiles Reports 100%
MOST WANTED: 8/8
Upgrades 100%
ENIGMA: 100%
CHALLENGES: 208/408 - 6/372 - 0/372
  •  Ranked 72/114
  • Campaign 108/144
  • Custom 72/114
  • Combat Training 36/36 
------------------------------------------------------------------------------------------------------------ 
 
 Checklist Main storyline
  1. Locate Black Mask
  2. Track down Commissioner Loeb
  3. Gain access to the Execution Chamber
  4. Pursue Black Mask
  5. Defeat Killer Croc
  6. Use the batcomputer to analyze the memory card
  7. Interrogate Penguin's arms dealer
  8. Deactivate the jamming signal
  9. Interrogate Penguin's arms dealer #2
  10. Deactivate the jamming signal #2
  11. Collect first SIM Card to triangulate Penguin's position
  12. Collect second SIM Card to triangulate Penguin's position
  13. Gain access to the Final Offer
  14. Track down the Penguin
  15. Defeat Electrocutioner
  16. Track down the Penguin #2
  17. Gain access to Penguin's office - Upper Deck
  18. Gain access to Penguin's office - Theatre
  19. Defeat Deathstroke
  20. Solve the crime scene inside Lacey Towers
  21. Acquire the concussion detonator at the Batcave
  22. Gain access to the GCPD via the rooftop
  23. Access the GCPD servers - side rooms
  24. Access the GCPD servers - bullpen
  25. Acquire the disruptor at the evidence locker
  26. Access the GCPD servers - returning to the server room
  27. Escape the GCPD
  28. Access the sewers beneath GCPD
  29. Uplink the National Criminal Database to the batcomputer
  30. Access the Gotham Merchants Bank
  31. Locate Black Mask #2
  32. Apprehend the Joker
  33. Investigate the steel mill - reaching the mill
  34. Investigate the steel mill - exploring the mill
  35. Investigate the steel mill - drug lab
  36. Scan a sample of Copperhead's poison
  37. Reach the antidote drop point
  38. Defeat Copperhead
  39. Acquire Electrocutioner's electromagnetic signature
  40. Track the electromagnetic signature
  41. Gain access to the Gotham City Royal Hotel
  42. Gain access to the security room
  43. Gain access to the penthouse - East tower
  44. Gain access to the penthouse - West tower
  45. Gain access to the penthouse - upper floors
  46. Gain access to the penthouse - swimming pool
  47. Defeat Bane
  48. Meeting with a psychologist - Joker
  49. Acquire the glue grenade at the workbench
  50. Scan the corpse in the GCPD morgue
  51. Locate the tracker placed on Bane
  52. Return to the Batcave
  53. Apprehend Firefly at Pioneers Bridge
  54. Warn Gordon about the bombs
  55. Locate Firefly's bombs
  56. Disarm the bomb in the boiler room
  57. Disarm the bomb in the train station
  58. Disarm the bomb at the south pillar
  59. Disarm the bomb at the north pillar
  60. Defeat Firefly
  61. Locate Alfred
  62. Rescue Alfred
  63. Stop the Joker
  64. Gain access to Blackgate Prison via the sewers
  65. Stop the Joker #2 - nexus
  66. Stop the Joker #2 - cell block B
  67. Defeat Bane #2
  68. Stop the Joker #3
Checklist Story equipments
  •  Remote Claw
  • Concussion Detonator
  • Disruptor
  • Shock Gloves
  • Glue Grenade
Blackgate Prison (0%)
Batcave (12%)
*Save Player 209000*
Casefile Report 1 (Main Storyline)
Comms Tower - Cuventry 
Comms Tower - Burnley
Comms Tower - Diamond District (Shock Gloves e Disruptor)
Comms Tower - Industrial District
Comms Tower - Amusement Mile (Glue Grenade)
Comms Tower - Park Row
Comms Tower - Bowery (After 7)
Remote Claw (After 19)
Most Wanted: Anarky (After 19)
Casefile Report 3 (Optional)
Casefile Report 2 (Main Storyline)
Concussion Detonator (20)
Most Wanted: The Penguim (After 27)
Most Wanted: Mad Hatter (After 29)
Most Wanted: Shiva (After 32)
Most Wanted: Black Mask (After 38) (1-2-3-4*-5-6)
Casefile Report 6 (Optional)
Casefile Report 7 (Optional)
Casefile Report 4 (Optional)
Most Wanted: Deadshot
Glue Grenade (After 48)
Most Wanted: Black Mask (4*)
Comms Tower - Amusement Mile
Comms Tower - Diamond District
Casefile Report 5 (Optional)
Casefile Report 8
Casefile Report 9
Most Wanted: Bird
Most Wanted: Blackgate Prisioners





WARNING!!!

TO UNLOCK ALL THINGS YOU MUST:
  • BEAT THE STORY MODE (FLY TO EVERY LOCATION ON BATWING)
  • BEAT THE STORY MODE PLUS 
  • BEAT THE I AM THE NIGHT MODE (WORST NIGHTMARE BATMAN TROPHY + ABSTRACT BATMAN CONCEPT ART)
  • BEAT ALL CHALLENGE MAPS 
  • PLAY ONCE MULTIPLAYER MATCH

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